Two Rooms (PREORDER)
Two Rooms
TWO01
$24.64
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Seller Info
adventgames (39123)
Seller Accepts
Shipping Policy
Orders are generally dispatched within 1-3 Business days. Standard shipping times are usually 1-3 business days for domestic metro and 4-7 days for domestic regional areas.
Return Policy
Money Back / Exchange within 14 days
Description
 
 Ages:   10 and up 
 Players:   2 
 Playing Time:   15 mins 
 



**PREORDER**


During this cooperative game, players must close their eyes during their partner's turn and cannot communicate about anything happening in the game directly. After setting up the two rooms (using parts of the box as the doors) and the wounded area card, players shuffle the deck of character cards, set it to the side of the rooms, and begin the game.

On a given player's turn, they draw a card, then choose which of the two rooms they want to guide that character into. The player opens that door, then checks the skills of all characters in the room, activating them in ascending numerical order. Skills can be simple things like attacking a certain color card, moving a specific card into the adjacent room, or even adding cards from or returning cards to the deck. After activating all the skills, the player then states one of the following to their partner, based on the outcome of the turn: "Close" (if no characters were moved to the wounded area), "Blood" (if a character other than the big bad vampire Mantle was moved to the wounded area), or "Escape" (if Mantle himself was moved to the wounded area).

The game continues this way, with each player closing their eyes on their partner's turn, until any one of the ending conditions is met. If the character Nina, who the group is trying to rescue from the vampires, is moved to the wounded area, the players lose. Likewise, if both of the characters that can attack vampires on the player team are wounded, the game ends in a loss as well. If Mantle, the main vampire, is moved to the wounded area, however, the players move on to the "Find Nina Phase." During this phase, the turn player will need to, using their memory and understanding of the variety of character skills, determine whether Nina is currently in the Red Room, the Green Room, or the Deck. If their deduction is correct, the players win the game—but you only get one shot. If wrong, it's a player loss!

 

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